EDUMOTIV

Transforming Learning, Empowering Futures Welcome to EDUMOTIC©

Realism
Real-World Roles, Real-Time Decisions - Engage in business simulations that replicate the complexities of industry leadership and decision-making
Unpredictability
Navigate Through Change - Our simulations evolve based on your decisions, mimicking the fluid nature of real-world business environments
VR Technology
A New Dimension of Learning - With state-of-the-art VR technology, immerse yourself in a visually rich and interactive educational environment unlike any other
Team Collaboration
Unity in Diversity - Work alongside a global team, leveraging diverse perspectives to achieve common goals in our simulated ecosystem
Previous slide
Next slide

Our History

EDUMOTIC©, our proprietary pedagogical method, was established in 2011 by Alexandre Gain, the founder of EDUMOTIV, and co-developed by numerous partners. It emphasizes hands-on learning. Our center believes that the best way to prepare for working in a company is to recreate the conditions of the workplace.

In 2018, we established our training center, known as EDUMOTIV. However, before that, EDUMOTIV took various forms, such as interventions in business schools between 2014 and 2018. Our teaching approach has never stopped evolving and improving. The EDUMOTIV center is constantly seeking new tools and resources to complement the method.

Why Choose EDUMOTIC©?

Beyond Simulation:  Experience Over Experiment – Each simulation is crafted to provide not just learning but a profound understanding of business principles through active participation.

Community Spirit:         Cultivate Connections – At EDUMOTIC©, learning is synonymous with community building. Join a network of motivated peers and mentors eager to collaborate and succeed.

Real-World Preparation: Prepared to Perform – Face challenges that mirror real-life business scenarios, equipped with the knowledge to make informed decisions under pressure.

Innovative Integration: Technological Synergy – Seamlessly integrate advanced VR technology into your learning path, enhancing both engagement and educational outcomes.

Realism

This attribute distinguishes the EDUMOTIC© method from the business games and business cases commonly found in business schools, for example, or from role-playing and improvisation exercises. In our training programs, the business simulation occurs in real-time, with trainees engaged in long-term projects. This allows them to become accustomed to what they will encounter once they enter the workforce.

The realism of the method is reflected in the work environment of our trainees. Each participant is assigned their own email address specific to our fictitious company, with each having a distinct role within the organization and being responsible for the tasks assigned to them. Every action taken by an active participant in the company will have consequences on the overall business activity. Despite being a simulation, this method is entirely serious and realistic. Its purpose is to prepare trainees for any situations they may encounter in their future careers.

The demonstrability

Learning through simulation requires trainees to be effective in the tasks assigned to them and to be able to demonstrate this within the fictitious company EKOVYA. This is one of the main objectives of the EDUMOTIC© method. Trainees can be evaluated and gain an understanding of their abilities as seen through the lens of the trainers.

Influences of the EDUMOTIC© method

To better understand and illustrate the EDUMOTIC© approach, here are some films that influenced its creation and define the method.

The EDUMOTIC© method and the film “The Game” can be linked by their immersive approach and their use of scenarios to create a unique learning experience.

The EDUMOTIC© method focuses on learning through simulation. It recreates all the functions of a company to provide realistic and practical training.

Similarly, the film “The Game” explores the concept of complete immersion in a simulated experience. In both cases, individuals immersed in these environments know it’s a simulation.

The protagonist of the film is unwittingly immersed in a complex game that places him in progressively stressful situations. This immersion forces him to adapt, make quick decisions, and learn experientially. The end of this game will reveal to him the true nature of this dangerous journey.

Both approaches share a desire to create an immersive experience where participants face challenges, uncertainties, and unpredictable situations, requiring adaptation to the environment. They seek to place learners in realistic environments where they can develop their skills and expertise by experiencing authentic scenarios.

EDUMOTIC© and the film “The Game” both share a realism that users may struggle to recognize as separate from reality within the simulation.